Spyfall is a conversation-based game where players must figure out who among them is hiding important information. All players except one are given the same location card, while one player receives a card that simply says “Spy.” The challenge begins as each person takes turns asking questions that subtly refer to the location. The spy must pretend to know where they are without having any information, while others must ask carefully enough not to reveal the location too easily.
A typical round starts with players quickly scanning their cards and then jumping into the game. The first player asks someone a question related to the setting, such as, “Would you need a uniform here?” That player then answers and asks someone else a new question. The goal for everyone who knows the location is to speak in a way that shows familiarity, but doesn’t make it obvious. For the spy, it’s a race to figure out where they are before they get caught.
Spyfall supports flexible group sizes and different role setups. Some typical features include:
The game changes tone depending on how players interact, ranging from serious analysis to humorous misdirection.
Every round of Spyfall is a balance of trust and suspicion. If you’re not the spy, you need to prove you belong without revealing too much. If you are the spy, you need to watch and listen to every word to gather clues. Players who are too quiet may seem suspicious, while those who are too confident might be hiding something. With limited time and many possibilities, each round pushes players to think on their feet.
Spyfall creates tension through simple rules and intense interactions. The fun lies in watching people slip up, bluff, or try to outsmart each other using only vague questions and clever guesses. Whether playing with a group of close friends or new players, it offers a consistently fun and unpredictable experience.