Seasons of Loss

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Seasons of Loss is a narrative-driven game where the player takes control of a character processing a significant personal event through interactions with their surroundings. The gameplay centers on slow exploration, examining objects, and reading internal thoughts tied to different seasons. Each section of the game is linked to a specific time of year, representing stages of memory and reflection. Movement is limited and purposeful, with the player moving through small environments tied closely to the story’s emotional structure.

Environment and Visual Style

The game’s setting changes with each season, shifting from decaying leaves in autumn to frozen stillness in winter. Each area contains symbolic elements that reinforce the main character’s state of mind. Lighting, color, and environmental sound are used to reflect mood without relying on dialogue. The player uncovers meaning by engaging with familiar items, such as letters, furniture, and old photographs. These elements serve as narrative triggers that slowly build a picture of what happened and how it shaped the protagonist’s present condition.

Structure and Presentation

Seasons of Loss does not use puzzles or traditional goals. Progress is tied to emotional pacing, with scenes unfolding as the player interacts with key objects or spends enough time in a location. There are no enemies or health systems — the game relies entirely on atmosphere and introspection. Music is sparse and subtle, only appearing in moments that support key scenes. The experience is brief and designed to be completed in one sitting, offering a self-contained narrative focused on quiet observation and inner movement.

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