Kamla Horror Game is a first-person experience set in an isolated environment, where the player must explore a series of dark, abandoned locations while being stalked by an unknown presence. The atmosphere relies heavily on lighting, ambient sounds, and restricted visibility to create constant tension. There are no combat mechanics, and the player is left to rely on observation, stealth, and decision-making to avoid threats. The environment tells a fragmented story through notes, objects, and audio cues, requiring close attention to uncover the background of the events that occurred.
The game uses minimal interface elements, focusing on direct environmental interaction. Players open doors slowly, move through tight corridors, and investigate objects while anticipating sudden shifts in the environment. Kamla relies on sound design and silence as much as visual cues, with certain areas triggering changes in layout or triggering scripted encounters. There are no objective markers, encouraging exploration and observation. The game’s pace is slow, forcing players to engage with the space cautiously while managing limited resources like batteries or light sources.
Kamla requires the player to remember paths, interpret signs, and track safe zones while avoiding unpredictable events. The antagonist does not follow a fixed pattern, which forces adaptation with every new attempt. Progress often depends on subtle environmental clues and trigger-based events, making repeated playthroughs different.