Homework is a short first-person horror game where the player takes the role of a student returning home to complete a school assignment. The story begins with a simple objective: finish math homework before the evening ends. The game takes place inside a small apartment, and the player must move between rooms while interacting with objects that relate to the assignment. Although the premise seems ordinary, the atmosphere gradually changes as unusual details appear during the gameplay.
The apartment contains several familiar areas such as a bedroom, kitchen, and hallway. Players walk through these spaces while following instructions connected to the homework task. At the start, the actions are simple and routine, involving finding materials needed for the assignment. As the player continues interacting with the environment, the surroundings begin to feel less predictable.
The main gameplay activity in Homework revolves around completing instructions given during the game. Players must locate the homework materials, sit at the desk, and solve basic tasks before continuing with the story. These actions guide the player through different parts of the apartment.
The process of completing homework becomes the central structure of the game. Each step requires interacting with objects placed around the house. While performing these tasks, the player may begin to notice subtle changes in the environment.
Exploration is necessary in order to find items and continue progressing through the story. The player must search different rooms for objects that help complete the assignment or unlock the next task.
Typical gameplay actions include:
As the player continues the homework routine, the apartment environment gradually changes. Lighting, sounds, and object placement may shift, creating a sense that something is not entirely normal inside the house. These changes become more noticeable as the player advances through the tasks.
Homework presents its story through small details rather than direct explanations. The player learns about the situation by observing the surroundings and reacting to the events that occur while completing the assignment. Through a combination of simple tasks and environmental storytelling, Homework turns an ordinary activity into a short horror experience focused on observation and atmosphere.