Hole House is a simulation game set in a small interactive environment where players can explore different rooms, interact with characters, and unlock various scenes. The structure of the game focuses on character interaction and timed choices that affect how scenes play out. Each room contains different interactive elements, some cosmetic and others tied directly to progression. Players navigate the space and choose how to engage with each scenario, revealing new outcomes based on their input.
In Hole House, characters react to specific player choices, which creates branching interactions and varied responses. Some scenes are unlocked through repeated engagement or by meeting certain conditions within the environment. The game encourages experimentation, with a focus on timing, dialogue, and selecting the correct options during events. The layout is simple and designed for replay, with each playthrough offering new combinations of interactions and responses. Players can revisit areas to trigger new sequences or discover content that was previously locked.
Visually, the game uses a cartoon-inspired style with clean lines and bold color choices. The interface is minimal, keeping attention on the characters and events. There are no combat systems or complex mechanics—instead, the gameplay revolves around exploration and decision-making. While short in scope, Hole House is structured to support repeated plays, with unlockables and hidden content providing incentive to return. It’s a compact experience built around interactive storytelling and branching paths shaped by the player’s input.