The events of Garten of Banban 9 take place immediately after the previous chapter’s ending, plunging the player deeper into the broken structure of the kindergarten. This time, the player gains access to long-forgotten areas of the building, including staff-only sectors and experimental rooms not meant to be seen by children. As the player explores, they encounter more advanced obstacles and increasingly distorted versions of the familiar mascots. There is a growing sense that the building has changed in response to the player’s actions.
With new hazards and areas comes a wider range of interactions. In this chapter, the drone is upgraded again, allowing it to perform advanced tasks like triggering pressure plates or activating large machinery. The player also finds limited-use items that temporarily alter the environment. Movement is more vertical in this entry, with elevators, climbing, and narrow ledges playing a greater role. Environmental storytelling remains important, with visual clues that reward careful observation.
This chapter adds multiple new systems that shape gameplay:
These systems increase tension while offering multiple paths to progression, depending on how the player chooses to explore.
The plot begins to reveal more about the people who created the mascots and the reasons behind the facility’s closure. Text logs show signs of internal division among the staff, some of whom wanted to shut down the program. The player uncovers evidence that memory and identity were being manipulated within the facility. Characters who were thought to be enemies may have once been helpers or victims. As more secrets are revealed, the player begins to question what role they play in the larger experiment.
Garten of Banban 9 builds on previous chapters with a stronger focus on uncertainty. The environment feels less like a location and more like a puzzle box that reacts to emotional tension. The mascots, now partially self-aware, seem to test the player as much as attack them. By the end of this chapter, the stakes feel higher, for the missing people and for the structure of reality within the facility itself.