Do NOT Take This Cat Home

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Do NOT Take This Cat Home invites players into a seemingly straightforward yet deeply engaging interactive narrative game centered around a seemingly innocuous decision: whether or not to take home a stray cat found in a lonely alley. On a gloomy day that could have been spent relaxing, players find themselves captivated by a plaintive meow, drawing them towards an unexpected crossroads in their life. Presented with this adorable yet mysterious cat, players navigate through choices that delve deeply into themes of responsibility, compassion, and consequence. Each decision can lead to vastly different outcomes, pushing players to consider the implications of their actions in a world that reacts vividly to their choices.

Complex Choices and Multiple Endings

The game Do NOT Take This Cat Home boasts an expansive script with over 32,000 words, providing 3-4 hours of gameplay that can vary significantly depending on reading speed and decision-making. With 39 unique endings and one true ending, the narrative complexity unfolds in layers, offering a rich tapestry of scenarios that challenge the player’s morality and emotional resilience. As players progress, they discover that each interaction with the cat and the surrounding environment can lead to unexpected twists and turns, making every playthrough a unique exploration of the storyline. The game entertains and probes the depths of the human-animal bond and the ethical dilemmas that come with it, all wrapped in an engaging, choice-driven format.

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