Bloodmoney is a game built around a single, focused premise: earning money through direct interaction with Harvey, a lone character whose wellbeing depends entirely on your actions. The objective is to gather enough funds for a specific goal, but the methods available to achieve it range from harmless to extremely harmful. At first, progress feels slow, encouraging players to stick with safer choices, but as time passes, more lucrative and damaging tools become available. The temptation to use these faster methods grows with each click, creating a constant tension between moral restraint and practical efficiency.
The game takes place entirely in one room, with Harvey positioned at the center of the screen. You click to earn money, starting with minimal-impact actions that barely affect him. As your earnings increase, you unlock tools and options that drastically speed up the process, but at the cost of visibly hurting Harvey. There are no side missions or alternate locations to explore—everything revolves around your interactions with him, ensuring that every decision feels immediate and personal.
Bloodmoney uses a streamlined set of mechanics to create depth without overwhelming the player:
This minimalistic approach means the player’s attention is never divided, keeping the focus on Harvey’s reactions and the impact of each action you choose to take.
The game features several possible endings, all influenced by your treatment of Harvey. Playing patiently with low-impact actions results in a peaceful conclusion, though it takes more time to reach your goal. A balanced approach, using some harmful actions but not the worst, produces a mixed outcome where Harvey is affected but survives. Choosing the most damaging tools ensures the fastest completion but leads to the harshest and most final ending. The clear cause-and-effect structure encourages players to replay the game to see all possible results.